

Instead of shaking my heads around it again, i decided to slap black colors and bamm.ītw the rims is using specular bloom/highlights (?) at 85% so it looks bit glossy Lastrk as tyre surface replaced with sfn_crashbar (wait, does this texture exist on vehicle.txd? haven't looking at it for long time)Īnd sw_wheel as sidewall replaced same as well I'm thinking "if this 2 textures aren't exist in thix txd, i could just use other textures, right?" So last time at morning, just messing around hcr32 again after tryna slap tractor with v8 on it (wip, idk when) Maybe from the system perspective, the game founds duplicated textures which leads to confusion like "what the hell? this one supposed to be here but wtf?" (last time i tried using 32bpp, maybe someone wanna do an experiment on vehicle.txd?) So yeah, dff trying to search but got nothing so slap default texture which is white (IMO)Ībout adding sw_wheel and lastrk on vehicle.txd gonna make the game crash Looking at wheel properties and found out the wheel material use sw_wheel1 and lastrk which is on another different txd file So i'm importing it to zmod and btw it's not locked :^/

Same issues, tire surface and sidewalls turns into white.

My project is hcr32 conversion that i got from Īnd it's dff only. I came with same reason but ended up solving it by myself since anything relevant to this topic isn't a lot. Instead of picking txd from gta3, android is using vehicle.txd so idk how to reroute the texture path so it can picks textures from gta3.img (IMO) the way android dff works is kinda different to pc I tried to install some car mods for pc to android.Some works, some crash like JVT's integra and tuned supra, some other work but there is a missing part of the skin (it's just white).ĭoes anyone know how to convert them to work in SA mobile ?įound out the white textures actually isn't available on vehicle.txd
